Leaving the king in the centre
The f-file opens fast. Castle before going after d4 or b2.
Facing an opening · Black, 1...d5
1.e4 d5 2.d4 dxe4 3.Nc3 Nf6 4.f3
The Blackmar-Diemer gives a pawn with f3 to open the f-file. Black takes it, fianchettoes the bishop and castles, with a sound extra pawn and a safe king.
You play Black. Each move is explained before you play it, with an arrow on the board; then you play the line from memory. When the course has more than one good move, every one of them counts.
1.e4 d5 2.d4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Qxf3 g6 6.Be3 Bg7 7.O-O-O O-O
White castles long; Black castles short and counterattacks.
1.e4 d5 2.d4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 g6 6.Bc4 Bg7 7.O-O O-O
The main recapture; Bc4 aims at f7, and Black castles in time.
6 positions from the main lines, each with its idea. Your first try counts.
1.e4 d5 2.d4
Find the move for Black.
The f-file opens fast. Castle before going after d4 or b2.
...e6 blocks the c8 bishop and leaves f7 and e6 targets for Bc4 and Ng5.
Black can give it back to finish development, but only when it trades White’s attackers.
It is considered dubious: Black keeps the pawn with good play. It is still dangerous because White’s attack is fast.
That is how the Scandinavian course reaches it. The usual order, 1.d4 d5 2.e4, gives the same position after 2...dxe4 3.Nc3 Nf6 4.f3.
Take both pawns, play ...g6 and ...Bg7, and castle. It works against both 5.Qxf3 and 5.Nxf3.
The Viking Scandinavian teaches it as a repertoire: 60 lines, a note on every move read aloud, and spaced review so the moves stay with you. The first line is free.
A free account also reviews your games and shows where you left the lines. Sign up